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SUPERSTARS OF TOMORROW: GLOBAL AI FOOTBALL PLATFORM

Discover Your Super-Self,
Develop Your Super-Talent.

Your Personal AI Coach helps you understand and improve. Your AI-augmented Human Coach turns intelligence into better football development. One SSOT identity connects the journey.

6 role experiences1 shared SSOT identityDigital Twin intelligenceHuman validated
SuperStars of Tomorrow AI-Augmented Human Coach and Coach Passport
FIFA Basic - Certified Broadcast Tracking System
OFFICIALLY CERTIFIED PRODUCT SuperStars of Tomorrow
AI FOOTBALL PLATFORM
FIFA Quality Programme for EPTS Broadcast Tracking Systems.
View on FIFA website →

CHOOSE YOUR EXPERIENCE

One platform. Six simple ways in.

Live
⚽

Player

Train with your Personal AI Coach, build your Player Twin and track development.

Open SSOT →
Draft
🧑‍🏫

Coach

Become a better coach, build better players, grow your reputation and earn more with AI.

Start Coach Journey →
Preview
👨‍👩‍👧

Parent / Guardian

Protect, approve and support a young player’s development and opportunities.

Preview
🏟️

Club / Academy

Connect teams, coaches, capture, player development and academy intelligence.

Preview
🔎

Scout / Agent

Discover consented talent through verified evidence and comparable player profiles.

Preview
🌐

League / Federation

Connect grassroots development, programs, research and interoperable services.

FOUNDING COACH PROGRAM

Start small. Prove value. Evolve together.

Today's invitation is a manageable first step — not a commitment to the entire 18–24 month roadmap. We begin with evidence, human judgment and a small number of real player-development cycles.

1 · Apply · ~10 minCoaching background, player-development experience, AI/evidence mindset and readiness.
2 · 14-Day ChallengeExperience SSOT and practice ACCEPT / MODIFY / REJECT decisions over AI recommendations.
3 · 30-Day PilotSelected coaches run real Player × Coach × AI learning cycles and measure outcomes.
4 · Founding NetworkStrong contributors may continue into Coach Passport, network and future multi-level programs.

AI-AUGMENTED COACH LIFECYCLE

Become a better coach. Build better players. Grow your career.

One intelligent system connects onboarding, AI-coaching skill development, player outcomes, reputation, discovery and earnings. The coach does not just use AI — the coach continuously becomes better with AI.

Joinverify identity
LearnAI coaching
Coachhuman + AI
Improveplayer outcomes
Growreputation
Earnsubscriptions
Level Up ↻L0 → L9
Active players23+7 this month
Player retention82%+5 pts
Coach rating4.8★top quartile
Monthly earnings$612+$94
Open Coach Workspace →
COACH DIGITAL TWIN

Level 4 · Trusted Developing Coach

Your AI Coaching Partner continuously recommends the shortest path to the next level.

L446 / 100
Credentials
12
Experience
11
AI Coaching
8
Player Achievement
7
Reputation
8
Fastest path to L5
Review 4 player videos · Complete AI Coaching Module 3 · Help 2 players finish development plans · Request 3 new ratings.

v0.17 · TWIN MATCHING ENGINE

Player Digital Twin ↔ Coach Digital Twin

The platform should not only rank players and coaches separately. It should learn which coach is most likely to help a particular player improve next — by age, development need, coaching specialty, evidence of outcomes and trust.

PLAYER DIGITAL TWIN

Who is this player becoming?

Skill Passport · age band · position · development trajectory · recent weaknesses · learning response · goals.

COACH DIGITAL TWIN

Who can help this player next?

Credentials · experience · AI-coaching expertise · player outcomes · reputation · specialties · availability.

v0.18 · AI TALENT & DEVELOPMENT GRAPH

From one great match to an entire football opportunity network.

The next layer connects each Player and Coach Digital Twin to academies, clubs, scouts and verified opportunities. The platform learns not only who can help a player improve, but also what opportunity may fit next — while keeping evidence, consent and human judgment visible.

Develop: connect player needs to the right coach and training path.
Prove: carry verified Skill Passport evidence and progress history forward.
Discover: surface academy, club and scout interest based on fit — not hype alone.
Advance: turn trusted development evidence into the next football opportunity.
AI Coachdevelopment fit · outcomes
Academyprogram fit · age band
PLAYER TWINskills · trajectory · goals
Clubteam pathway · trial
Scoutverified discovery
Opportunitytrial · camp · pathway
Trusted Nodes1,248
Live Matches286
Opportunities47

v0.19 · OPPORTUNITY LIFECYCLE

Turn discovery into a trusted pathway — not just a lead.

The Talent Graph can surface a possible next step. The Opportunity Lifecycle manages what happens after that: eligibility, consent, application, coach endorsement, academy/scout review, trial and outcome — with evidence and human decisions visible at every stage.

Qualify: check age, geography, skill evidence and program requirements.
Prepare: assemble a verified Player Passport, clips and coach endorsement.
Progress: track review, invitation, trial and outcome without losing context.
Learn: feed outcomes back into Player Twin, Coach Twin and future matching.

GABRIEL · U15 TECHNICAL TRIAL

One opportunity. Seven managed stages.

1 · Discover87% explainable fit surfaced
2 · Eligibleage + role + evidence checked
3 · Applyguardian approval + dossier
4 · Endorsecoach evidence & note
5 · Reviewacademy / scout decision
6 · Trial3-day evaluation
7 · Outcomedecision + learning loop
Application readiness82%
Verified evidence9 items
Next actionGuardian approve

v1.0 · PLAYER CAREER PATHWAY MANAGER

Manage many opportunities as one development career.

A player should not chase every attractive trial. v1.0 compares simultaneous opportunities against the Player Digital Twin, development priorities, timing, evidence, family constraints and long-term goals — then turns them into a coherent 1-, 3- and 5-year pathway.

1 Year · develop & prove3 Years · advance pathway5 Years · build optionality

GABRIEL · CAREER OPTIONS

Prioritize the next step without losing the long view.

U15 Technical Trialbest immediate development fit
87%
1Y
Barcelona Youth Labtechnical camp · high learning value
82%
1Y
European Academy Pathwayprogression option after evidence growth
76%
3Y
Primary goalU15 → elite academy
Current priorityDribbling + match evidence
AI recommendationTrial first, camp second

ONE SHARED FOUNDATION

Different experiences. One football intelligence layer.

Keep complexity underneath the product. Users only need to know what happens next; the platform handles identity, evidence, validation, permissions and Digital Twins across roles.

Real Footballtrain · play · capture
Personal AI Coachanalyze · learn · recommend
Human Coachvalidate · interpret · develop
Trusted Ecosystemshare · discover · progress
v1.0 · CO-EVOLUTION ENGINE

PLAYER × COACH × AI · FROM PERSONAL LEARNING TO GLOBAL COLLECTIVE INTELLIGENCE

Every session becomes a learning episode. Every validated episode can improve the network.

v1.0 connects the existing Player Twin, Coach Twin, AI-Augmented Coaching, evidence, Passport, marketplace and trust layers into one progressive learning architecture. Start small, prove measurable value, then increase the number of players, coaches, academies and AI policies only when each level passes its graduation gate.

KILLER-APPLICATION LADDER

Product value grows before algorithmic complexity.

The platform does not require deep MARL on day one. Each stage is a useful product and creates the structured trajectories, reward signals and trust records needed for the next.

Development TwinPredict the next best intervention for one player and verify whether it worked.
Coach-of-the-CoachLearn which human coaching decisions work for which player profiles.
Dynamic Coach–Player MatchingMatch by evidence-based development fit rather than popularity.
Training Group ComposerOptimize groups, coaches and goals across an academy.
AI Coaching ChallengeCompare competing AI/human intervention policies using real outcomes.
Football Intelligence LeagueTurn talent development itself into a measurable competitive learning ecosystem.

WORKING v1.0 PROTOTYPE

Co-Evolution Lab

Operate L1 and L2 as measurable learning loops; simulate L3 Academy MARL before production-scale distributed learning.

PLAYER DEVELOPMENT TWIN · GABRIEL FERREIRA · U14 FORWARD

What intervention should we try next?

Baseline state combines drill evidence, coach observation, workload and previous response. This prototype keeps the recommendation bounded and human-reviewable.

Finishing68baseline
Weak Foot54priority
Consistency61moderate
Load72%safe range
Technical
68
Pressure transfer
57
Learning response
76

BOUNDED INTERVENTION CANDIDATES

AI hypothesis: weak-foot finishing under moderate pressure offers the best development value this cycle.
Choose an intervention. v1.0 will simulate a re-test, attribute a provisional Δ and update the Player Twin.
L1 graduation gate: repeatable, evidence-backed improvement over baseline with acceptable safety, confidence and coach validation.

TRIADIC CO-EVOLUTION · LEARNING EPISODE #002843

AI proposes. Human decides. Player responds. All three learn.

PLAYERGoal · effort · response · outcome
↔
AI COACHMeasure · propose · predict · remember
↔
HUMAN COACHContext · motivate · ACCEPT / MODIFY / REJECT

AI PROPOSAL

25 weak-foot finishes under progressive pressure

Predicted benefit +4.6 technical points. Confidence 78%. Constraint: fatigue increases after rep 20 in prior sessions.

Human decision has not yet been recorded.

TRAJECTORY / PROVENANCE

Observe
AI Proposal
Human Decision
Intervene
Re-test
Outcome
Learn
Player Δ—
Coach Lesson—
AI Update—
CEI—

SMART ACADEMY · 20 PLAYERS × 4 COACHES × 5 AI ROLES

Optimize today's learning configuration.

Prototype objective balances individual development, group development, coach fit, workload/safety and scarce coaching resources. In production this becomes a MARL environment with bounded action spaces and human override.

ACADEMY OBJECTIVE SCORE78.4

Weighted multi-objective score — simulation only

Player Development35
Coach Fit20
Group Learning20
Safety / Load15
Efficiency10
L3 graduation gate: academy-level policy should improve outcomes versus isolated triads without degrading safety, fairness or coach autonomy.

L4 · COHORT + POPULATION LEARNING

Promote lessons only after evidence thresholds are met.

Fast learning remains personal. Cohort learning aggregates comparable experiences. Global knowledge changes slowly after validation, preventing one noisy session from retraining everyone.

Personal Episode→Cohort Evidence→Replication→Scientific Validation→Network Policy
Promotion rule: Evidence → Hypothesis → Experiment → Replication → Validation → Network Knowledge.

NETWORK SNAPSHOT · SIMULATED

Active Triads1,248+84 / month
Validated Episodes18.6Kprovenance intact
Cohorts42age/role/context
Promoted Lessons137network-level
Candidate lesson Cohort Evidence Status
Weak-foot pressure progression U13–U15 forwards B1 · 184 episodes Replication
Scanning-before-receive cue U14–U17 midfield A2 · 412 episodes Promoted
High-rep blocked finishing U11–U13 C2 · 73 episodes Hold
FOOTBALL INTELLIGENCE LEAGUE · FIL

COMPETE TO DEVELOP TALENT BETTER · COOPERATE TO ADVANCE FOOTBALL INTELLIGENCE

From academy challenges to a Global Football Intelligence League.

FIL evaluates development systems—not only match results. Players, human coaches, academies and AI policies can participate in standardized learning challenges. Verified outcomes feed the same Co-Evolution Engine.

Player GrowthCoach GrowthAI ImprovementTransferSafetyEvidence
GLOBAL FIL
CONTINENTAL FIL
NATIONAL FIL
REGIONAL FIL
ACADEMY / LOCAL CHALLENGE

LEAGUE SCOPE

Competition principle: standardized challenge + context adjustment + evidence confidence + human safeguards. FIL should never reduce young players to a single opaque ranking.

REGIONAL FIL · DEVELOPMENT CHALLENGE

Seoul U14 Technical Development Challenge

REGIONAL

8-week standardized challenge: improve first touch and decision speed while preserving player load and coach autonomy.

# Human + AI Team Player Δ Coach Δ Evidence CEI
Co-Evolution Intelligence Index (CEI)
Player learning + Coach learning + AI improvement + collaboration + transfer + evidence/safety adjustment. CEI is a transparent decision-support metric, not a permanent human label.

AI COACHING CHALLENGE · INSIDE FIL

Which AI helps humans improve—not merely which model sounds smartest?

Different AI policies can receive comparable, permissioned development scenarios. Human coaches retain final authority; real-world outcomes determine whether a policy advances.

AIBrain Coach87.3
Academy Policy A84.8
Human-only Baseline78.6
Best Transfer91
Safety98
EvidenceA2

TRUSTED CO-EVOLUTION FABRIC

MARL may optimize recommendations. Authority remains explicit.

v1.0 extends the existing trust model across Player, Coach, Academy and AI Agent identities. Learning never silently expands an agent's permissions.

Player PassportIdentity · consent · development evidence · rights
Coach PassportCredentials · capability · outcomes · authority
AI Agent PassportPrincipal · policy/model · purpose · scope · expiry
Academy IdentityOrganization · roles · safeguarding · delegations
FIL ProvenanceChallenge rules · evidence · context adjustment · audit
IDENTITY→ROLE / RELATIONSHIP→AUTHORITY→ACTION→EVIDENCE→OUTCOME→LEARNING

v1.1 · RL / MARL IMPLEMENTATION BRIDGE

Product learning first. RL complexity only when the evidence supports it.

The latest production network remains the product and data foundation. Reinforcement learning is added behind bounded environments, evidence gates and human authority — not as an uncontrolled replacement for coaching logic.

L1 · Personal adaptation

Contextual bandits / offline policy evaluation over bounded drill choices. Reward comes from measured player delta, confidence, retention and safety.

L2 · Triadic learning

Player state + AI proposal + human ACCEPT/MODIFY/REJECT + outcome becomes a provenance-preserved trajectory for incremental policy improvement.

L3 · Smart Academy MARL

PettingZoo-style multi-agent environment contract; RLlib-compatible policy training for player grouping, coach allocation and specialized AI roles.

L4–L7 · Population + FIL

Cohort learning, policy leagues, self-play/league evaluation and evidence-gated promotion from regional to national and global intelligence.

OBSERVATIONPlayer Twin · Coach Twin · Development Twin · session/match evidence · consent/authority context
ACTION SPACEBounded drills · difficulty · repetitions · grouping · coach assignment · feedback strategy · escalation
REWARD / VALUEPerformance delta · human judgment · evidence quality · transfer · retention · safety · fairness · attribution confidence
ENVIRONMENTSingle-player → triadic → academy MARL → regional FIL → national/global policy league
TRUST BOUNDARYRL may optimize recommendations; identity, consent, authorization, safeguarding and hard policy remain deterministic and auditable.
v0.39 continuity: its measurable coaching-value concept is retained as part of the reward/evaluation layer. Diagnosis, evidence quality, intervention design, human judgment, execution, performance delta, attribution, adaptation and reflection remain candidate reward/value components rather than being discarded.

v1.0 · SUPER-TALENT DEVELOPMENT SCIENCE

Discover → Hypothesize → Intervene → Measure → Learn

Turn the Player Digital Twin into a longitudinal development model. AI proposes an explainable development hypothesis; the human coach validates or modifies the intervention; evidence updates both the Player Twin and Coach Twin.

Super-Self Digital Twin

Current capability is not destiny. Track state, development velocity, and uncertainty over time.

Current Development Hypothesis

Bottleneck: First touch under speed & pressure

Confidence: 72%

3-week intervention: directional first touch + pressure receiving + weak-foot repetitions

Development Response Function

The scientific question is not only “How good is the player today?” but “How rapidly and reliably does this player improve under a specific intervention and coach?”

Current Capability: 72Development Velocity: +4.0/cycleEvidence Cycles: 3Model Confidence: 72%

v1.0 · Global Football Intelligence Network

One Football Intelligence. Ten Languages.

Players and coaches can work in their own language while the underlying football evidence stays consistent. SSOT separates the language layer from the football-intelligence ontology so development evidence can travel across borders without changing its meaning.

🇬🇧 🇪🇸 🇧🇷 🇫🇷 🇩🇪 🇮🇹 🇸🇦 🇨🇳 🇯🇵 🇰🇷

Language-independent football ontology

Same evidence. Local language.

A pass remains the same football event whether the player sees Portuguese, the coach works in Spanish, and a scout reviews the evidence in English.

PASSINGScan → recognize options → decide → pass → receiver response → team state
FCIAwareness, decision quality, anticipation and adaptation
FSITeammate awareness, cooperation, combination and team contribution
FEIObservable response to pressure, mistakes and feedback
PLAYER TWINCapability, development velocity, evidence confidence and history
Global learning loop

Local training → shared evidence model → multilingual AI interpretation → human-coach validation → player response → updated intelligence network.

Cross-language AI coaching demo

Coach globally. Learn locally.

The platform can preserve the football meaning while adapting the explanation to each user's language.

PLAYER · PORTUGUESE

“Quero melhorar meu primeiro toque e passar mais rápido sob pressão.”

→
COACH · SPANISH

“Tu primer toque es estable. El siguiente objetivo es escanear antes de recibir y reducir el tiempo hasta el pase.”

AI EVIDENCE · SHARED

First-touch control 74 · scan-before-receive 61 · release time 1.42s · evidence confidence 82%

→
PLAYER FEEDBACK · LOCALIZED

“Ponto forte: controle. Próximo foco: olhar antes de receber e soltar a bola mais cedo.”

Player Twinlocal evidence
Coach Twinvalidated expertise
Football Ontologyshared meaning
AI Translationlocalized interaction
Evidence Graphcross-border learning
Opportunity Networkglobal pathways
Localization changes presentation, not the underlying evidence. Production deployment should use football-specific terminology review, native-language QA, safeguarding review for youth content, and locale-aware consent/privacy text.

v1.0 · Super-Talent Development Science

Three Football Intelligence Engine

Develop football intelligence as observable, longitudinal evidence—not as a fixed label. The engine separates Football Cognitive Intelligence (FCI), Football Social Intelligence (FSI), and Football Emotional Intelligence (FEI), then reconnects them inside real football actions. Passing is the first integration laboratory because it links perception, another player, team coordination and technical execution.

FCI · COGNITIVE

See. Decide. Adapt.

Scanning, awareness, option recognition, decision quality, anticipation and tactical adaptation.

FSI · SOCIAL / TEAM

Connect. Combine. Contribute.

Teammate awareness, timing, cooperation, support movement, combination play and team contribution.

FEI · EMOTIONAL

Regulate. Recover. Respond.

Observable response to mistakes, pressure, feedback and repeated challenge—supported by coach/player evidence.

Passing Intelligence Ladder

From technique to team intelligence

Higher levels progressively introduce other intelligent agents, pressure and real match context.

L0–L2Wall passing · individual technical baselineTECHNICAL
L3–L4Two-player passing · synchronizationSOCIAL
L5–L6Triangle passing · awareness + supportCOMBINE
L7Rondo · decisions under pressurePRESSURE
L8Small-sided game · dynamic team intelligenceGAME
L9Match context · real team contributionMATCH

FSI Evidence Model

Wall Passing · L0–L2

Technical baseline: accuracy, pace consistency, weak-foot use and first-touch-to-pass time.

62Teammate
Awareness
67Decision
Quality
71Cooperation
Quality
58Combination
Intelligence
64Team
Contribution
AI Development Hypothesis

Passing accuracy is stable; the next information gain comes from adding a teammate.

Do not infer general “social intelligence” from pass completion. Test whether timing and pass weight improve when the receiver changes position, then compare the response across repeated sessions.

FCI Where is the opportunity? FSI How do I help the team? FEI Can I execute under pressure? Skill Execute the pass
Scientific guardrail: FCI, FSI and FEI are developmental constructs built from observable football behaviors and repeated evidence. v1.0 does not claim to measure a child's general IQ, personality, inner emotional state or fixed future potential.

v1.0 · Community-Built Network Infrastructure

Build Locally. Connect Globally.

Create and lead your own AI-Augmented Football Network — powered by the Global AI Football Platform. Local leaders organize their communities; SSOT provides shared Passports, consent, Digital Twins, football ontology, scientific validation, multilingual intelligence and global interoperability.

Network Builder Lifecycle

1 · Define your networkCommunity, academy group, regional development network or league.
2 · Verify organization & leadershipOrganization Passport, administrators, safeguarding and authority.
3 · Invite the ecosystemClubs, academies, coaches, players, parents and scouts.
4 · Operate locallyLocal language, programs, permissions and development workflows.
5 · Validate evidenceCommon protocols, confidence and longitudinal quality.
6 · Scale regionallyAdd cities/countries and institutional partners.
7 · Connect globallyPortable Passports and permissioned benchmarks interoperate.

Create Your Network

My AI-Augmented Football Network

Regional Development Network · Africa · Grassroots & Player Development

Governance: community and development networks may be self-created. Official league, federation, confederation or governing-body status requires separate verification before it is presented as official.

Five strategic pilot regions

Five Regional Networks. Five Growth Laboratories. One Global Standard.

The Global AI-Augmented Football Network now starts with five strategic regional pilots: Africa, LATAM, Europe, North America and Asia. Each region has a different entry strategy while sharing the same Player/Coach/Organization Passports, guardian consent, football ontology, scientific validation and interoperability layer.

🇧🇷 🇦🇷 🇲🇽

LATAM Net

Brazil, Argentina and Mexico as the first connected national nodes for player/coach scale and football talent discovery.

🌍

Africa Net

Enable credible local football leaders to build country and regional networks with scalable institutional pathways.

🇨🇭 🇪🇺

Europe Net

Use Switzerland as the initial hub for validation, sports innovation and wider European football partnerships.

🇺🇸 🌎

NA Net

Anchor the network around AIBrain’s Silicon Valley global HQ and ongoing U.S. football/soccer partnership development.

🇯🇵 🇰🇷 🇨🇳 🌏

Asia Net

Tier 1: Japan + Korea · Strategic Scale: China · Expansion: Greater Asia.

Selected strategic pilot

LATAM AI-Augmented Football Network

Brazil · Argentina · Mexico

3Initial nodes
PT-BR · ES · ENLanguages
L1Network maturity
90dFounding pilot

Hypothesis: Mass adoption + multilingual player/coach growth

Entry: Players and coaches first; academies, scouts and clubs next

Regional autonomy + global interoperability: each network can develop its own partnerships, languages and operating priorities while retaining common SSOT trust, evidence and portability standards.

Regional Organization Passport

LATAM Net

Organization typeStrategic Regional Network
Regional leadershipVerified Network Builder(s)
Safeguarding / consentRequired
Official federation statusOnly if independently verified
Global interoperabilitySSOT standard
Benchmark participationPermissioned + validated

v1.0 · Global AI-Augmented Football Network

Connect the People Who Develop Football.

The Global AI Football Platform powers a human-centered network: players develop, parents control permissions, coaches augment expertise, scouts and agents discover permissioned evidence, academies organize development, and leagues/federations strengthen the ecosystem. AI expands capability; people remain responsible for football decisions.

Connected network

Six roles. One trusted football journey.

⚽ Playerdevelop · prove · progress
🛡 Parent / Guardianprotect · approve · support
🧠 AI-Augmented Coachcoach · validate · grow
🔎 Scout / Agentdiscover · evaluate · advance
🏟 Club / Academydevelop · organize · validate
🌐 League / Federationconnect · develop · benchmark
Network principle

Technology is AI-powered. Human coaches, scouts and the football ecosystem are AI-augmented.

Four partnership programs

Join where you create value.

AI-Augmented Coach PartnerLearn better · coach better · build reputation · earn more
AI-Powered Club & Academy PartnerPlayers · coaches · teams · development intelligence
AI-Augmented Scout & Agent PartnerDiscover more · see evidence · make better human decisions
AI-Powered League & Federation PartnerConnect clubs · develop talent · strengthen ecosystems
Global AI-Augmented Football Network

Player Passport + Coach Passport + Guardian Consent + Digital Twins + Scientific Validation + Multilingual Football Intelligence.

Global Football Development Benchmark · simulation

Scale the Evidence — Then Validate It.

A larger membership can increase statistical power and enable finer reference cohorts, but scale alone does not guarantee precision. SSOT should benchmark only standardized, representative, longitudinal and scientifically validated evidence.

How the benchmark could mature

Complementary to academies: SSOT can provide broad standardized longitudinal evidence; professional academies provide deep physical, tactical, medical and expert observation. Connecting the two can improve discovery and validation.

Example · U14 midfielder

1.8kComparable cohort
68%Benchmark confidence
2Validated regions
4 moLongitudinal history
Passing execution76 · 82nd percentile
FCI · scanning71 · 78th percentile
FSI · combination play74 · 84th percentile
Development velocity+5.1 · 88th percentile
Suggested actionHuman scout review — not selection
Scientific guardrail: all percentile values here are simulated UI examples, not validated SSOT population benchmarks.

v1.0 · Scientific Validation Layer

Measure the Measurement.

Before SSOT uses FCI, FSI, FEI or Super-Talent Development metrics for meaningful decisions, the platform should validate whether the measurements are repeatable, consistent across human coaches, stable across age/context differences, and predictive of observed improvement rather than merely descriptive.

Validation framework

Six scientific checks before trust

Each metric receives its own evidence-quality profile. A score can be visible while still carrying uncertainty and validation status.

1. Repeatability
Does the same player produce similar results under comparable conditions?
TEST
2. Inter-rater agreement
Do qualified coaches agree on the same observable behavior?
TEST
3. Age / context normalization
Are comparisons fair across age, position, drill and game context?
CALIBRATE
4. Construct validity
Does the metric actually represent the football behavior we claim?
VALIDATE
5. Longitudinal sensitivity
Can it detect meaningful development over weeks/months?
TRACK
6. Predictive usefulness
Does change in the metric relate to future observed development?
LATER

Interactive validation example

FCI · Scan-before-receive

Test whether scan-before-receive can be observed reliably across repeated sessions and coaches before using it in development recommendations.

0.84Repeatability
0.79Coach agreement
72%Context coverage
81%Evidence confidence

Validation interpretation

Promising, not yet a universal benchmark.

Use this metric for within-player development tracking first. Avoid cross-player ranking until age, position, camera setup and drill-context normalization are validated.

Scientific rule: a low-confidence or poorly validated metric should not silently become a high-stakes recommendation. SSOT should expose confidence, provenance and validation status alongside the result.

v1.0 · AICL Scoring Lab

Measure AI-Augmented Coaching Without Replacing Human Coaching Judgment.

AICL is the validated AI-Augmented Coaching Level (L0–L9). AICS is the underlying 0–100 score. The model separates human coaching qualification from demonstrated AI-augmented capability and requires score, evidence volume, dimension floors and trust gates before a level is validated.

COACH PASSPORT · PROTOTYPE

Alex Morgan · Founding Coach #017

Human Qualification: National B Licence · Football / Futsal · English / Spanish

L2
Current Validated
AICS 69Evidence Confidence 61%Capability projection L5Highest achieved L2
A · AI Coaching Competence
68
J · Human Coaching Judgment
72
D · Player Development Impact
58
E · Evidence & Scientific Practice
64
T · Trust & Safeguarding
96
AICS = 20%A + 25%J + 25%D + 20%E + 10%T. Human Judgment + Player Development carry 50% of the score so software usage alone cannot create a high level.

Validated level logic

Level = minimum of four gates.

1 · Score thresholdAICS determines the numerical capability band.
2 · Evidence thresholdPlayers, sessions and longitudinal duration limit validated level.
3 · Dimension floorHigh AI literacy cannot compensate for weak player impact or judgment.
4 · Trust gateMaterial safeguarding or integrity failure freezes/suspends progression.
Why this coach is L2, not L5

AICS 69 numerically projects to L5, but only 6 players, 12 AI-assisted sessions and 70 days of evidence have been observed. Evidence currently validates only L2.

  • Next evidence gate: 8 players
  • Next session gate: 15 validated sessions
  • Next duration gate: 90 days
  • Human review required for L3

L0 → L9 validation ladder

Progressively harder—not ten equal bands.

Level AICS Min players Min sessions Evidence duration Validation Dimension floor
L0 Insufficient evidence 0 0 None Baseline —
L1 30–39 3 3 30d Gate check —
L2 40–49* 5 8 60d Sampled —
L3 50–59 8 15 90d Human review All ≥40
L4 60–67 12 30 6mo Human review All ≥45
L5 68–75 20 60 9mo Panel/sample All ≥55
L6 76–82 30 100 12mo Panel All ≥60
L7 83–88 40 175 18mo Expert validation All ≥70
L8 89–94 60 300 24mo Independent component All ≥78
L9 95–100 100+ 500+ 36mo+ Independent board All ≥85
*A coach may have an AICS above the nominal score band yet remain at a lower validated level because evidence or other gates constrain progression. Thresholds are provisional research values for the First 100 Validation Cohort.

Coach Contribution Record

AI recommends. Human decides. Outcome teaches the Twin.

Passing Session #12 · AI: increase one-touch combination drillCoach modified: reduced speed, added scanning cue for two developing players. Outcome: completion +7%, scanning events +11%.
Finishing Session #9 · AI: repeat left-foot patternCoach rejected: player fatigue and confidence signal indicated overload. Outcome: recovery session; no injury concern; next-session accuracy +5%.
Decision Session #7 · AI: narrow-space rondoCoach accepted with contextual adjustment. Outcome: faster release time and better off-ball movement.
Judgment is not “AI acceptance rate.” Appropriate acceptance, modification and rejection are all positive when subsequent evidence supports the decision.

Next-level readiness

Tell the coach exactly what is missing.

6 / 8Players
12 / 15Sessions
70 / 90Days
61%Evidence confidence

Ready

AICS exceeds L3 threshold. All five dimensions are above 40. Trust gate is green.

Still required

2 more players, 3 sessions, 20 days of longitudinal evidence and human validation.

Current vs. highest achieved

L2Current Validated
L2Highest Achieved

Future versions can allow a current level to decline when evidence becomes stale while preserving the highest historical achievement in Coach Passport history.

Research status: AICL v0.1 is a provisional scoring model. The First 100 Validation Cohort should be used to calibrate weights, evidence minimums, inter-rater reliability, score stability, predictive validity, regional/language effects and football/futsal differences before any claim of scientific validation.

v1.0 · First Operational Global AI Football Intelligence Network

From Prototype Network to Pilot-Ready System Architecture.

Persistent stakeholder accounts, trusted agent authorization, Digital Twins, Coach OS, player-development evidence, marketplace transactions, ten-language localization and network analytics.

1 · Identity & AccountsPlayer · Guardian · Coach · Scout · Organization
2 · Trust & AuthorizationRole · scope · consent · audit · revocation
3 · Digital TwinsPlayer · Coach · Development · Org · Network
4 · Coach OS30-day journey · AICL · EC · EB
5 · Development EngineGoals · sessions · evidence · attribution
6 · Multi-Agent RuntimeAuthorized stakeholder agents
7 · Marketplace & PaymentsMatch · trial · subscription · ledger
8 · Analytics / APIsControl Tower · five regions · ten languages

Persistent State + Core Schema

Prototype UI State Becomes Operational Data.

Coach State Machine

APPLIED → ACCEPTED → IDENTITY_PENDING → VERIFIED → CURRICULUM_ACTIVE → PLAYER_ACTIVATION → EVIDENCE_BUILDING → FOUNDING_REVIEW → FOUNDING_ACTIVE → MARKETPLACE_ACTIVE

Exception states: SUSPENDED · TRUST_REVIEW · WITHDRAWN.

Every transition: actor + timestamp + reason + authorization context + audit event.

Development Twin

Player Twin ↔ Development Twin ↔ Coach Twin

Stores goal, baseline, plan, consent, AI recommendations, human decisions, sessions, evidence, outcomes and attribution. One player may have multiple Development Twins with different coaches.

Core persistent entities

users / stakeholder_profilesIdentity + locale + status
organizations / membershipsClub · academy · federation
players / guardians / coachesRole profiles
player_twins / coach_twinsLongitudinal state
development_twinsPlayer–Coach relationship
passportsPermissioned identity/evidence
sessions / drills / observationsActivity evidence
ai_recommendations / human_decisionsJudgment trace
contribution_records / outcomesAttribution chain
aicl / confidence / breadthCoach measurement
consents / access_grantsAuthorization
agent_authorizations / audit_eventsTrust trace
marketplace_matchesMatching rationale
subscriptions / transactionsBilling + split ledger
referrals / ambassadorsQualified network growth

Reference API Surface

Engineering Contracts for the Pilot.

POST /v1/coaches/apply
GET /v1/coaches/{id}/passport
GET /v1/coaches/{id}/aicl
POST /v1/players/{id}/invite
POST /v1/development-twins
POST /v1/sessions
POST /v1/sessions/{id}/evidence
POST /v1/coach-decisions
GET /v1/development-twins/{id}/attribution
POST /v1/guardians/consents
POST /v1/access-grants
POST /v1/agent-authorizations/check
GET /v1/audit-events
POST /v1/marketplace/matches
POST /v1/subscriptions
POST /v1/referrals
GET /v1/network/founding100
GET /v1/analytics/funnel
Authorization rule: endpoint existence never implies permission. Protected operations evaluate identity, role, relationship, consent, scope and human-approval requirements.

Pilot Acceptance Criteria

Call v1.0 Operational Only When Real Evidence Flows.

100Accepted coaches
≥50Active Founding Coaches
≥250Active players
≥750AI-assisted sessions
5Regions
10Languages
RealGuardian consents
RealAICL · EC · EB
PaidSmall marketplace pilot
0Material safeguarding failures
Boundary: these are pilot targets, not claims achieved by this HTML reference console.

v1.0 · Live Marketplace Pilot

Turn Evidence-Based Matching Into Real Player–Coach Opportunity.

The marketplace now connects Player Agents, Guardian Agents, Coach Agents and Career/Scout Agents to a permissioned transaction workflow. Matching uses demonstrated development evidence, AICL, Evidence Confidence, Evidence Breadth, player fit, reputation and availability — not popularity alone.

Find My Coach · Interactive Pilot

Coach Kim · L5 · EC 86% · B2 Focused

U13 · Passing 88 · FCI 81 · Football + Futsal · Korean/English

Tier B34 active players4.8★Founding Coach
Coach Sofia · L4 · EC 82% · B3 Established

U11–U15 · Technical 91 · FCI 78 · Football · Spanish/English

Tier B28 active players4.9★
Coach Daniel · L6 · EC 91% · B4 Diverse

U15–U18 · FSI 90 · Team Development · French/English

Tier A/B47 active playersMentor
BEST CURRENT MATCH 92%

Coach Kim

Strongest evidence fit for U13 Passing Intelligence, with high relevant development scores, adequate comparator quality and strong evidence confidence.

Marketplace signals: AICL · player-goal fit · development specialty · EC/EB · reputation · retention · availability.

Agent-Mediated Transaction Flow

Match → Consent → Offer → Subscription → Development Twin.

1 · Player Agent defines development needGoal, age, language, context and evidence profile.
2 · Marketplace Agent ranks coachesEvidence-based match; no single score decides.
3 · Guardian Agent approves request if minorCoach profile, price, data use and communication scope explained.
4 · Coach Agent reviews fit / capacityCoach may accept, decline or propose a different development plan.
5 · Subscription / trial activatesCommercial terms recorded; Founding economics applied where eligible.
6 · Development Twin createdGoals, baseline, sessions, evidence, consent and outcomes become the shared operating record.

Step 1 · Define player need

The Player Agent translates the player's goal into a structured matching request without exposing unnecessary private data.

Primary agentPlayer Agent
Human approvalPlayer / Guardian context
Data scopeMinimum necessary development fields
Audit eventMatching request created
Marketplace rule: AI may rank and recommend, but it cannot silently enroll a player, bypass guardian consent, or force a coach–player match.

Commercial Pilot · Illustrative Only

Test Value Before Optimizing Price.

Starter Trial

30 days

1 coach · baseline + 3 AI-assisted sessions · Development Twin · player report.

Monthly Development

$29–49

Illustrative monthly player subscription range for recurring AI-augmented coaching. Final pricing requires market testing.

Premium Specialist

$79–149

Illustrative premium range for specialist/high-touch coaching, depending on market and coach profile.

No live purchase: these are prototype commercial scenarios. The pilot should validate willingness to pay, activation and retention before final pricing.

Founding Coach Economics & Marketplace Health

Reward Development, Retention and Trust.

Illustrative Revenue Split

Founding 300 · first 12 months80% Coach / 20% Platform
Planned standard marketplace70% / 30%
Referral rewardsOnly after qualified activation
Marketplace rankingEvidence + fit + trust
Commercial principle: avoid incentives that reward player volume alone. Better player development and retention should matter more than aggressive acquisition.

Marketplace Pilot KPIs

Match request → coach response≥70%
Coach response → trial start≥40%
Trial → paid conversion≥25%
30-day player retention≥70%
Coach retention≥80%
Guardian consent completion≥90%
Material safeguarding failures0
Decision rule: do not optimize revenue until the marketplace shows healthy activation, development evidence, repeat usage and trust.

v1.0 · Multi-Agent Football Network

Every Stakeholder Gets an Authorized AI Agent — Connected Through Trusted Digital Twins.

The network now moves from coach-centric automation to coordinated stakeholder automation. Each agent represents a defined human or organization, operates inside a permission envelope, communicates through shared Digital Twins, and leaves an auditable trail. Football remains the flagship sport; Futsal can use the same architecture when relevant without creating a separate platform.

Multi-Agent Network Map

Global Network AgentStandards · network health · scale gateGLOBAL
Regional Network AgentsAfrica · LATAM · Europe · NA · AsiaREGIONAL
League / Federation AgentPrograms · benchmarks · governanceINSTITUTION
↓
Academy / Club AgentTeams · coaches · development programsORG
Coach AgentPlan · review · develop · evidenceCOACH
Scout / Career AgentDiscover · match · request accessCAREER
↓
Guardian AgentConsent · privacy · opportunity approvalGUARDIAN
Player AgentGoals · development · feedback · opportunityPLAYER
Development TwinPlayer ↔ Coach relationship memoryDIGITAL TWIN
Architecture rule: agents do not own data or authority. They act on behalf of identified stakeholders under explicit roles, permissions, consent and audit rules.
COACH AGENT

Coach Agent

Plans sessions, reviews Player Twins, supports human judgment, builds Contribution Records and manages coach development.

READYSelect a task to see which agents and Digital Twins participate.

Identity · Authority · Consent · Audit

The Trust Layer Governs Agent-to-Agent Interaction.

Permission Matrix · Simplified Prototype

Agent Own Twin Player Evidence Contact Minor Change AICL Publish / Share
Player Agent ✓ Own — No Consent
Guardian Agent Relationship Authorized ✓ No Approve
Coach Agent ✓ Assigned players Via guardian Recommend only Permissioned
Scout Agent ✓ Visible scope No direct No Request
Academy Agent Org Org scope Policy No Policy
Network Agent Aggregate De-identified No No Governed

Agent Permission Envelope

IdentityWho does the agent represent?
RolePlayer, guardian, coach, scout, academy, federation, regional or global network.
Data ScopeWhich Digital Twins and evidence objects may be read?
Action ScopeMay the agent explain, recommend, request, schedule, share or execute?
Consent / Legal BasisWhat permission authorizes the action, especially for minors?
Human Approval ThresholdWhich actions require explicit human validation?
Audit TrailWhat did the agent see, decide, recommend and route?
Expiry / RevocationWhen does authority end or get withdrawn?

Protected Multi-Agent Scenario

A Scout Discovers a 13-Year-Old Player — Without Bypassing the Guardian.

1 · Scout Agent searches permissioned profilesOnly fields exposed by Player/Guardian visibility policy are searchable.
2 · Matching Agent identifies potential fitDevelopment evidence supports a possible academy opportunity.
3 · Scout Agent requests expanded accessNo direct contact with the minor.
4 · Guardian Agent receives requestExplains who is requesting access, why and which fields would be shared.
5 · Guardian approves / limits / rejectsHuman guardian retains authority.
6 · Permissioned channel opensOnly approved information and communication paths become available.

Step 1 · Permissioned discovery

The Scout Agent can discover a Player Passport only within the visibility scope already authorized by the player/guardian policy.

ActorScout Agent
Data scopePublic / permissioned Passport fields
Human approvalNot yet required
Audit eventSearch + profile view logged
No direct minor contact: the system routes opportunity access through the Guardian Agent rather than allowing a Scout Agent to initiate unrestricted communication.

Multi-Agent Network Operations

One Network. Different Agents. Shared Evidence and Rules.

8Primary Agent RolesPlayer through Global Network.
5Regional AgentsAfrica · LATAM · Europe · NA · Asia.
10Language LayerShared ontology, localized interaction.
1Trust FrameworkIdentity + authority + consent + audit.
PlayerDigital TwinDevelopment evidence and goals.
CoachDigital TwinAICL + judgment + contribution.
OrgDigital TwinAcademy / club programs and resources.
NetworkDigital TwinRegional/global health and learning.
v1.0 principle: AI agents coordinate the football network, but rights and accountability remain attached to real stakeholders and organizations. High-impact actions cross explicit human approval gates.

v1.0 · Founding 100 Control Tower & Global Network Agent

Operate Five Regions as One AI-Augmented Global Coaching Network.

The Control Tower turns the First 100 Validation Cohort into an observable operating system. It tracks the full funnel across five regions and ten languages, while the Global Network Agent identifies bottlenecks and recommends interventions. Human teams retain authority over qualification, safeguarding, policy and consequential scale decisions.

First 100 Validation Funnel

147Applications
100Accepted
82Verified
64Curriculum Complete
513+ Players
383+ AI Sessions
31Evidence Ready
27Founding Active
76%30d Retention
0.56Qualified K-factor

Five Regional Networks

Asia25 target · 18 accepted · 9 active
LATAM25 target · 22 accepted · 7 active
North America20 target · 19 accepted · 5 active
Europe20 target · 24 accepted · 4 active
Africa10 target · 17 accepted · 2 active
ENESPT-BRFRDEITARZHJAKO
GLOBAL NETWORK AGENT ACTIVE

Asia · Player activation is the main bottleneck.

Verification and curriculum completion are healthy, but only 43% of qualified coaches have activated three players. Guardian/player invitation handoff is the largest visible friction.

Recommended interventionSimplify local invitation copy, shorten Guardian Consent handoff, and test a coach-guided invite flow in Korean and Japanese.
Policy boundaryThe Agent can recommend experiments, but cannot waive safeguarding, change qualification thresholds, or open Phase II seats without human approval.

Region → Language → Coach → Development Twin

Drill Down Without Losing the Global View.

Region Language Accepted Verified 3+ Players Founding Active Main Friction
Asia KO/JA/ZH/EN 18 16 8 9 Guardian/player activation
LATAM ES/PT-BR 22 18 14 7 Evidence consistency
North America EN/ES 19 16 10 5 Coach time / session cadence
Europe EN/FR/DE/IT/ES 24 20 11 4 Verification heterogeneity
Africa EN/FR/AR 17 12 8 2 Credential + connectivity

Asia Network

Strong verification and curriculum completion; activation friction is concentrated in player invitations and consent handoff rather than coach interest.

89%Verified / accepted
43%3+ players / qualified
78%30d retention
0.42Qualified K-factor
71%Evidence completeness
0Safeguarding failures
Control-Tower principle: the objective is not to maximize raw registrations. Optimize for Active Founding Coaches generating real player-development evidence with healthy trust and retention.

Founding 300 Scale Gate

Should We Open the Next 200 Seats?

GREEN · Open Phase II

≥50 Active Founding Coaches; ≥70% retention; ≥5 active players/coach; ≥60% longitudinal evidence; no material safeguarding failures; evidence quality stable across regions.

AMBER · Improve First

30–49 Active Coaches or meaningful regional/language bottlenecks. Improve onboarding, evidence quality, player activation or coach value before scaling.

RED · Do Not Scale

<30 Active Coaches, poor repeat usage, weak evidence generation, serious trust issues or unstable AICL/attribution behavior.

Current prototype status: AMBER. The cohort shows promising retention and early referral behavior, but only 27 Founding Coaches are currently active in this demonstration. The Global Network Agent recommends improving activation and evidence consistency before opening all remaining 200 seats.

Multi-Agent Global Network Architecture

Global Agent → Regional Agents → Ambassadors → Coach Agents → Development Twins.

Global Network AgentCross-region health, scale gate, standards, anomaly detection.
Regional Network AgentsAfrica · LATAM · Europe · North America · Asia.
Country / Language AmbassadorsLocal terminology, coach recruitment, partnerships, cultural feedback.
Coach AgentsNext best action, sessions, player activation, AICL development.
Development TwinsPlayer ↔ Coach goals, sessions, evidence, outcomes and consent.
Player / Guardian AgentsDevelopment support, permissions, explanations and protected workflows.

Human Authority Layer

AI can observe, summarize, recommend and route work. Humans remain accountable for high-impact decisions.

QualificationHuman/trust review at meaningful AICL and Founding thresholds.
SafeguardingNo agent may waive guardian consent or youth-protection rules.
Marketplace policyRanking weights and commercial rules require governance approval.
Scale decisionsOpening the next 200 seats requires human approval at the Scale Gate.
Scientific claimsAttribution language must match comparator tier and evidence confidence.
Operating principle: automate coordination aggressively; automate authority cautiously.

v1.0 · Founding Coach Operating System

Coach Agent + 30-Day Founding Coach Journey.

This version turns the Founding Coach architecture into an operational workspace. The coach no longer returns to a marketing page after joining; the Coach Agent manages the next best action across identity, learning, player activation, AI-assisted sessions, evidence, AICL progression, Founding status and marketplace readiness.

My Founding Coach Journey

DAY
12 / 30
ACTIVATE
Invite players and complete first AI-assisted sessions.
L1AICL
36%Evidence Confidence
B1Evidence Breadth
3Active Players
Next best action
Complete Session #3 with Min-jun and record your accept / modify / reject decision on the AI recommendation.
Days 1–3 · IDENTITYVerify identity/experience, safeguarding and Coach Passport baseline.
Days 4–7 · LEARNComplete micro-learning curriculum and first AI-assisted plan.
Days 8–14 · ACTIVATEInvite ≥3 players, Guardian Consent, Player Twins, Session 1.
Days 15–21 · COACHComplete Sessions 2–3 and document human judgment.
Days 22–27 · PROVEGenerate longitudinal evidence and Coach Contribution Records.
Days 28–30 · FOUNDINGQualification review, initial AICL, Founding activation and marketplace readiness.

Coach Agent · Daily Operating Partner

COACH AGENT ACTIVE

Prepare the next session with evidence.

Three U13 players show a similar late-scan pattern before receiving under pressure. I recommend a 25-minute scanning + pressured-passing sequence. Review it, then accept, modify or reject it before the session.

No decision recorded yet. Human review is required before this recommendation becomes part of the Development Twin.

Atomic Operating Unit

Player ↔ Development Twin ↔ Coach.

Development Twin

The platform's core unit is the player–coach development relationship. It stores the goal, baseline, plan, AI recommendations, human decisions, sessions, guardian permissions, evidence and outcomes.

Player TwinBaseline · goals · evidence
↔
Development TwinPlan · sessions · decisions · outcomes
↔
Coach TwinAICL · judgment · contribution
PlayerMin-jun · U13 · Midfielder
Development GoalPassing Intelligence + scan-before-receive behavior
BaselinePassing Intelligence 58 · FCI 54 · Comparator Tier C
Plan3-session pressured receiving + decision sequence
Guardian PermissionActive · development analysis + Coach Passport contribution evidence allowed

Coach Contribution Record · Live Example

AI observationLate scan before receiving under pressure.
AI recommendationConstrained scanning + one-touch passing sequence.
Human decisionMODIFY — slower first progression + shoulder-check cue.
Player action3 progressive sessions planned.
OutcomePending post-session evidence.
Why this matters: Human Coaching Judgment becomes observable without rewarding blind AI compliance. The record updates both Player Development Attribution and the Coach Twin.

Founding 100 Control Tower

Operate the Cohort — Not Just the Website.

Coach Region Language Day Stage AICL Players Status
Coach Kim Asia KO/EN 12 Activate L1 3 On track
Coach Sofia LATAM ES 19 Coach L3 7 On track
Coach Daniel Europe FR/EN 24 Prove L4 11 Needs evidence review
Coach Amina Africa AR/FR 9 Activate L1 2 Player invite bottleneck
Coach Alex NA EN/ES 28 Founding L4 9 Review ready
25LATAM target
25Asia target
20NA target
20Europe target
10Africa target

Founding Network Agent

Where is the cohort getting stuck?

The Network Agent summarizes funnel health by region, language, coach type and stage, and proposes interventions without silently changing policy or qualification rules.

Asia · Player ActivationCurriculum completion is strong, but Guardian/Player invitation conversion is weaker than the cohort median. Recommendation: simplify local invitation copy and consent handoff.
Africa · VerificationCredential formats vary. Recommendation: add an experience-based verification pathway rather than requiring one licensing pattern.
LATAM · ReferralEarly coach-to-coach referral behavior is strong. Recommendation: test Founding Connector rewards after qualified activation, not raw invitations.

v1.0 · AICL Fairness Revision

Quality Determines Level. Quantity Determines Confidence and Breadth.

A part-time or specialist coach should not be held at a low AICL merely because they coach fewer players. Once minimum evidence eligibility is crossed, coaching capability, human judgment, player-development impact, evidence practice and trust determine AICL; sample size primarily determines how confidently and broadly that capability can be generalized.

Three independent professional signals

CAPABILITYAICL L5AICS 69
CONFIDENCEEC 68%Moderate
BREADTHB2Focused
Revised rule: AICL = capability subject to dimension floors, trust and minimum evidence eligibility. Evidence Confidence (EC) expresses certainty. Evidence Breadth (EB) expresses how widely the evidence generalizes.

Evidence Breadth · B0–B5

B0Insufficient
B1Initial
B2Focused
B3Established
B4Diverse
B5Extensive

Breadth considers players, sessions, duration, age groups, skill levels, positions and contexts — not player count alone. A focused specialist can therefore achieve a high AICL while honestly showing narrower breadth.

Fairness Example

Part-Time Excellence Should Not Lose to Full-Time Volume.

Coach A · Part-Time Specialist

Six U13 midfielders · high-quality longitudinal development · strong human judgment.

L6AICL
68%Confidence
B2Focused breadth
82AICS
6Players
18Sessions
High capability with moderate confidence. The Passport should describe the specialization rather than penalize the coach for working part-time.

Coach B · Full-Time Generalist

Forty-five players · extensive evidence volume · moderate demonstrated development impact.

L4AICL
94%Confidence
B5Extensive breadth
66AICS
45Players
120Sessions
More evidence makes the assessment more certain and generalizable, but volume alone does not make the coach more capable.

Revised L0–L9 Interpretation

Require breadth mainly when the claim itself becomes broader.

L1–L2 · Practice

Safe, competent AI-assisted workflow. Small but real minimum evidence is sufficient.

L3–L4 · Demonstrated

Visible player-development evidence and repeatable human judgment. Quantity has diminishing influence after eligibility.

L5–L6 · Advanced / Specialist Excellence

Part-time specialists can reach these levels through strong repeated outcomes, even with focused B2/B3 breadth.

L7 · Expert

Requires evidence that capability generalizes beyond a narrow player or context sample.

L8 · Leader

Adds institutional, mentoring or network contribution and broader validation.

L9 · Master

Exceptional sustained player development, methodology contribution, leadership and independent validation.

Minimum evidence still matters: one player and two sessions cannot establish advanced capability. But after a sensible eligibility threshold, player volume should show confidence/generalizability rather than function as a crude quality score.

v1.0 · Evidence-Based Coach Passport & Marketplace

Make Coaching Value Visible — Through Player Development Evidence.

Connect the Coach Digital Twin to economic opportunity. Human qualification stays visible, while AICL, longitudinal player-development impact, evidence confidence, comparator quality, human judgment and reputation explain why a coach may be a strong match.

Evidence-Based Coach Passport

CK

Coach Kim · Founding Cohort 01

Seoul · Korean / English · Youth · Football + Futsal
L5VALIDATED AICL
HUMAN QUALIFICATIONA LicenceIndependent from AICL
AICS74Evidence confidence 86%
ACTIVE PLAYERS3411 months evidence
REPUTATION4.8 / 5Separate from capability
PLAYER DEVELOPMENT IMPACT
+12%

Comparator Tier B · matched longitudinal peers · strongest evidence: Passing Intelligence 88 · FCI 81 · FSI 84.

✓ Identity✓ Safeguarding86% confidenceTier B34 players
Why L5? Advanced AICS and strong development evidence meet score/dimension floors. Current L5 reflects demonstrated capability; evidence volume is reported separately through Evidence Confidence and Breadth.

Evidence-Based Coach Matching

Find the right coach for this player's development need.

Coach Kim · L5 · 92% match

Passing 88 · FCI 81 · Evidence 86% · Tier B · strong U13 development evidence.

Coach Sofia · L4 · 86% match

Technical 91 · FCI 78 · Evidence 82% · Tier B · strong youth retention.

Coach Daniel · L6 · 83% match

FSI 90 · Mentor · Evidence 91% · Tier A/B · advanced team-development evidence.

SELECTED COACH
Coach Kim · 92%

Best fit for U13 Passing Intelligence because relevant development evidence, comparator quality and evidence confidence align with the player's need.

Matching rule: no single score decides. Combine player need, demonstrated specialty, AICL, evidence confidence, comparator tier, age/context fit, reputation, retention and availability.

Evidence → Economic Opportunity Flywheel

Reward demonstrated development — not visibility alone.

1 · Coach develops playersReal sessions + human judgment + AI augmentation.
2 · Player Twins generate evidenceLongitudinal change + comparator + confidence.
3 · Coach Passport strengthensAICL + specialties + contribution history.
4 · Better-fit players discover coachEvidence-based marketplace matching.
5 · Reputation and earning opportunity growSubscriptions, premium services, mentoring, network roles.
6 · More diverse evidence improves the TwinSubject to anti-gaming and scientific validation.

Marketplace Ranking · Provisional

Capability ≠ popularity.

AICL / demonstrated capability35%
Player / development-goal fit20%
Reputation quality15%
Evidence confidence + comparator15%
Retention / continuity10%
Availability / context5%
Anti-gaming: do not reward cherry-picking elite players, easy drills, excessive AI usage, review manipulation or raw player volume. Audit rankings for regional, language, age-group, resource and socioeconomic effects.

v1.0 · Player Development Attribution Engine

Measure Player Improvement. Estimate What the Coach Actually Contributed.

Dimension D in AICL should not reward a coach simply for having talented players. The attribution engine separates observed development from expected development and then estimates the evidence-supported contribution associated with human coaching, AI augmentation and context. It is a provisional research model — not a causal claim engine.

Core attribution model

Observed ≠ Attributed.

Observed Development
− Expected Development without the intervention
= Development Above Expectation

Then estimate:
Human Coach + AI Augmentation + Player Effort + Environment + Unexplained
Scientific guardrail: SSOT should initially say “estimated contribution associated with the coaching cycle,” not “the coach caused X% of improvement.” Causal attribution requires stronger experimental or quasi-experimental validation.

Five evidence components

Build D from development evidence, not popularity.

1
BaselineStarting Player Twin, age, experience, position, prior trend.
BEFORE
2
Expected trajectoryMatched historical peers / within-player prior trend / benchmark model.
COUNTERFACTUAL
3
Observed changeTechnical + FCI + FSI + FEI + physical/context evidence.
AFTER
4
Contribution recordAI recommendation → coach judgment → player action → outcome.
TRACE
5
ConfidenceVolume, duration, reliability, comparator quality and missing-data penalties.
TRUST

Interactive Attribution Lab

Change the Player Twin and See What Can Be Credibly Attributed.

The sliders demonstrate architecture only. Production estimates should be learned/calibrated from longitudinal cohorts and should preserve uncertainty rather than forcing every outcome into a precise percentage.

Player Development Attribution Preview

+14Observed gain
+9Above expectation
64Provisional D score
Expected / natural development5 pts
Coach-associated signal4.7 pts
AI-associated signal2.1 pts
Player / environment / unexplained2.2 pts
Moderate-confidence attribution

The player improved 14 points; 5 were expected from the comparison trajectory. The remaining 9-point above-expectation change is apportioned provisionally using traceable coaching, AI and engagement evidence, then discounted by evidence confidence.

Coach Contribution Record

Make human judgment observable.

1 · AI observationPlayer scans late before receiving under pressure.
2 · AI recommendationAdd constrained scanning + one-touch passing sequence.
3 · Human coach judgmentMODIFY — reduce speed first; add shoulder-check cue and teammate trigger.
4 · Player actionCompletes three sessions with progressive pressure.
5 · OutcomeDecision latency and successful pressured-pass evidence improve.

Attribution hierarchy

Use the strongest comparator available.

Tier A · Controlled / quasi-experimentalStrongest research setting; matched controls or designed intervention.
Tier B · Matched longitudinal peersComparable age, baseline, role, training exposure and context.
Tier C · Within-player trajectoryCompare intervention period against stable prior development trend.
Tier D · Benchmark expectationPopulation benchmark adjusted for age/experience/context.
Tier E · Descriptive onlyNo defensible comparator: report improvement but do not attribute it.

First 100 Validation Cohort · Research Agenda

Use the founding cohort to learn whether Dimension D deserves trust.

ReliabilityDo repeated measures and reviewers produce stable development estimates?
Counterfactual qualityWhich peer/trajectory model best predicts expected development?
Coach attributionDo contribution records predict outcomes beyond baseline/player factors?
AI contributionWhen does AI improve human decisions versus add no measurable value?
HeterogeneityAge, level, region, language, position and coaching context.
Football / FutsalShared framework, sport-specific benchmarks where evidence requires them.
Bias / gamingDetect cherry-picked players, easy drills, missing sessions and score inflation.
Predictive validityDoes D predict sustained future development rather than short-term test gains?
Recommended production rule: Dimension D should display three things together — Development Impact Score, Attribution Confidence, and Comparator Tier. Never show a precise coach-contribution percentage without sufficient evidence.

Interactive AICL Scoring Lab

Change the coach twin. See what validates.

PROVISIONAL SCORE
69
Validated L2
CAPABILITY PROJECTION
L5
before evidence constraints
Score gate · L5Based on weighted AICS.
Evidence gate · L2Players + sessions + duration.
Dimension floor · L5Weakest dimension can cap level.
Why L2?

Evidence volume is the binding constraint.

AI-ASSISTED REVIEW

Gabriel Ferreira · Cone Dribbling

Player video evidence30–120 sec · body + ball visible

AI PRELIMINARY RUBRIC

Close control
7.2
Turn sharpness
6.1
Pace consistency
7.8
Weak foot
4.2
Balance
6.9

AI DRAFT FEEDBACK · COACH CAN EDIT

v1.0 · Global Founding 300 / First 100 Validation Cohort

300 Founding Coaches. First 100 Validate the System.

Founding 300 is Cohort 01. Phase I validates the operating model with the first 100; the next 200 expansion seats open only after activation, retention, evidence and trust gates are met.

Phase I · First 100

Validate acquisition → qualification → 30-day activation → players → AI-assisted evidence → retention → referral.

Phase II · Next 200

Scale globally only after Phase I works. Reallocate the remaining seats using observed regional performance rather than rigid quotas.

Planning distribution · Founding 300

75LATAM
70Asia
55North America
60Europe
40Africa

Illustrative AI-Augmentation distribution

L075
L155
L245
L335
L430
L520
L615
L712
L88
L95
Two independent dimensions: Human Coaching Qualification ≠ SSOT AI-Augmentation Level. A Pro-licensed coach can begin at AI L0 because SSOT has not yet observed sufficient AI-assisted evidence. L0 means “not yet demonstrated,” not poor coaching.

Benefits & economics

Make Cohort 01 valuable for life.

Permanent Founding designationFounding AI-Augmented Coach · Cohort 01 · 2026 in Passport history.
Founding Coach Passport + Coach AgentIdentity, specialties, languages, AI profile, planning and development assistance.
First-player packageProposed: first 10 players free for 3 months.
Marketplace priorityEarly visibility; later ranking becomes evidence/reputation based.
Ambassador / Advisory pathwaysRegional, language, validation and Founding Council roles are earned.

80% Coach / 20% Platform

Proposed for Founding 300 during first 12 months; then planned standard 70/30 marketplace split. Final commercial terms require approval.

10-module qualification

1 AI-Augmented CoachingAI assists; human remains responsible.
2 SSOT Football IntelligenceTechnical + FCI + FSI + FEI + context.
3 Five Essential DrillsEvidence + Passing Intelligence.
4 Player Digital TwinPerformance, velocity, confidence, history.
5 AI Coach AgentPlan → observe → recommend → human validate.
6 Multi-Camera1 / 2 / 3 smartphone workflow.
7 Safeguarding & Guardian ConsentMandatory for minors.
8 Coach Passport & ReputationEvidence-based progression.
9 Marketplace & EconomicsSubscriptions, scholarships, referrals.
10 Practical QualificationReal player-development cycle, not merely a quiz.

30-Day Activation Challenge

Identity → Learn → Activate → Coach → Prove → Founding.

Days 1–3IDENTITY: verify identity/experience, create Coach Passport, establish AI-Augmentation L0 baseline.
Days 4–7LEARN: curriculum, safeguarding, first AI-assisted training plan.
Days 8–14ACTIVATE: invite ≥3 players, Guardian Consent where needed, Player Twins, session 1.
Days 15–21COACH: sessions 2–3; coach accepts/rejects/modifies AI recommendations.
Days 22–27PROVE: baseline/current evidence + Coach Contribution Record.
Days 28–30FOUNDING: qualification review and evidence-based initial AI level; L0/L1 may be appropriate.

Qualified Referral Engine

A referral counts only after verification, Coach Passport, player activation and real session evidence.

1Credit
3Founding Connector
5Ambassador candidate
10Network Builder candidate
Qualified Coach K-factor = invitations × conversion × activation. ≥0.5 promising · ≥0.8 strong · ≥1.0 self-propagating.

Regional Ambassador Pathway

Active Founding CoachReal activation + ongoing engagement.
AI L3+ targetDemonstrated use, not onboarding alone.
5+ activated coach referralsQuality network contribution.
20+ players activatedDirectly or through referrals.
Trust + local-language leadershipSafeguarding, retention, terminology and partnerships.

Founding 100 Control Tower

Scale only when Phase I works.

≥70%Application → verified
≥80%Verified → curriculum
≥70%Curriculum → 3+ players
≥70%Players → 3 sessions
≥50Active Founding Coaches
≥70%30-day retention
≥5Active players / coach
≥4AI sessions / coach / month
≥60%Longitudinal evidence within 60d

GREEN · Open next 200

≥50 active; ≥70% retained; ≥5 active players/coach; ≥60% longitudinal evidence; no material safeguarding failures.

AMBER · Improve first

30–49 active or weak activation/retention. Fix onboarding, coach value and player workflow before scaling.

RED · Do not scale

<30 active, poor repeat usage, weak evidence generation or material trust/safeguarding problems.

Priority 2 · First Operational Global Network Program

Join the Global Founding 300 AI-Augmented Coaches.

Coach better with AI. Build your verified Coach Passport. Develop real players with measurable evidence. Build your reputation and help form the seed network for the Global AI-Augmented Football Network.

Global Founding 300 · Cohort 01

We count active coaches — not registrations. Founding status requires qualification, Coach Passport onboarding, player activation and real AI-assisted development evidence.

0 / 100 Phase I Validation
PROTOTYPE COUNTER · NOT LIVE REGISTRATIONS
25LATAM
25Asia
20NA
20Europe
10Africa
Active definition: verified identity/qualification + Coach Passport + 3+ active players + 3+ AI-assisted sessions + development evidence.

Apply · Interactive Prototype

Founding status is earned: an application alone does not count toward the 100.

Automated Founding Coach Journey

Application → Active AI-Augmented Coach.

1 · Recruitment Agent
Explain program in the coach's language and capture application.
2 · Identity & Qualification Agent
Verify identity, credentials/experience and safeguarding.
3 · Coach Passport Agent
Create specialties, languages, sport profile and L0 baseline.
4 · AI-Coach Onboarding Agent
Teach workflow and first AI-assisted coaching plan.
5 · Player Activation Agent
Invite 3–5 players; minors route through Guardian Consent.
6 · Evidence & Development Agent
Complete 3 sessions and update Player/Coach Digital Twins.
7 · Founding Coach Agent
Activate Cohort 01 status, marketplace profile and referral loop.
APPLICATION

Meet your Recruitment Agent

I'll explain the Founding 100 program and help you prepare a complete application.

L0Level
0Players
0AI sessions
NoFounding
Operational KPI: 100 Active Founding AI-Augmented Coaches, not 100 applications. Human review remains at trust, safeguarding and qualification gates.

Grassroots-to-Pro Capture

Record Anywhere. Analyze Like a Pro.

Use 1–3 smartphones with one controller workflow. Start simple with a center phone, expand to Left + Right, or use Left + Center + Right for the broadest coverage.

Choose Your Camera Setup

📱 1 Phone
Center only · quick setup
📱📱 2 Phones
Left + Right · wider coverage
📱📱📱 3 Phones
Left + Center + Right · broad/full-pitch coverage

Workflow: mount → create session → scan QR → confirm cameras → start/stop from controller → stitch/analyze.

Controller Preview

1 CAMERA CONNECTED
CENTER
Connected

Fast setup for solo drills and smaller zones.

v1.0 · Global Coach Passport & Qualification Network

Every Qualified Human Coach Can Build a Trusted Global Coaching Identity.

SSOT Coach Passport separates verified qualification from dynamic coaching performance. Coaches can qualify through a federation-license route, documented-experience route, or SSOT qualification route. After issuance, real coaching evidence continuously updates the Passport and L0–L9 Coach Intelligence level.

Qualification lifecycle

Apply → Verify → Qualify → Issue → Coach → Level Up → Renew

The entry path can be inclusive while evidence verification remains strict. SSOT verifies credential evidence; it does not replace the issuing federation.

1
Apply
Identity, profile, language, age groups and specialties.
START
2
Verify
Identity, credentials, experience and safeguarding.
TRUST
3
Qualify
License, experience or SSOT practical-assessment route.
GATE
4
Issue Passport
Portable verified coaching identity becomes active.
ISSUE
5
Coach & Earn Evidence
AI reviews, sessions, player outcomes and reputation.
LIVE
6
Level Up L0–L9
Rolling evidence updates Coach Intelligence and matching.
GROW
7
Renew / Maintain
Credential expiry, inactivity and safeguarding remain visible.
RENEW

Clickable Coach Passport

SSOT · GLOBAL COACH PASSPORT
AI-AUGMENTED HUMAN COACH
APPLICANT
CO

Lucas Oliveira

🇪🇸 / 🇧🇷 · Youth Development · Passing / Midfield

Credential evidence pending verification

Identity pendingCredential pendingSafeguarding pending
CRD—
EXP—
AI—
OUT—
REP—
LEVELL0
Qualification not yet issued
Formal-license routeVerified federation credential and current status.
Experience routeDocumented history + evidence + practical assessment.
SSOT qualification routeAI-Augmented Coach curriculum + practical review + safeguarding.
Player Passport ↔ Coach Passport

The Player Twin expresses development needs. The Coach Passport expresses verified qualification, specialties and demonstrated outcomes. Together they become trusted inputs to Player × Coach × Intervention matching.

Important: SSOT verifies evidence and maintains a dynamic coaching identity. It should not imply that SSOT replaces or issues federation licenses.

SSOT FOUNDING COACH PROGRAM · FAQ v1.0

Read This Before You Apply.

The Founding Coach Program is an active AI-augmented player-development pilot—not simply an app signup. You do not need to be an AI expert, but you should be willing to work with real players, evidence and AI recommendations while retaining your own professional coaching judgment.

1. What is the Founding Coach Program?

An initial international coaching community helping SSOT test Player × Human Coach × AI development. Coaches help evaluate player evidence, AI recommendations and real outcomes.

2. What am I committing to?

If selected, the initial commitment is an approximately 30-day structured pilot. Detailed timing, player expectations and onboarding requirements are provided before participation begins.

3. Do I need to be an AI expert?

No. We are looking for football coaches. Curiosity, coaching competence, openness to evidence and willingness to question AI matter more than technical AI expertise.

4. Is AI intended to replace the coach?

No. AI proposes; the human coach decides. Coaches can ACCEPT, MODIFY or REJECT AI suggestions and explain why.

5. What if I disagree with the AI?

Disagreement is useful evidence. SSOT aims to learn from the coach's reasoning, the intervention actually used and the player's subsequent outcome.

6. What is a Player Development Twin?

An evolving, evidence-based representation of a player's goals, observations, training history, coach decisions, AI recommendations and development over time. It is not intended as a permanent label.

7. What do I gain as a coach?

Practical AI-augmented coaching experience, a more structured player-development evidence record, and the opportunity to help shape SSOT's future coaching system. Future commercial opportunities are not guaranteed.

8. What happens after 30 days?

SSOT reviews participation, evidence quality, player outcomes, coach feedback, AI quality, safety and trust. Any later-stage participation is offered separately; applying now is not an 18–24 month commitment.

9. How are young players protected?

The platform is designed around appropriate consent, verified adult roles, permissioned access, defined coach-player relationships, provenance, auditability, revocation and safeguarding controls.

10. Who can see player videos and data?

Access should follow player or guardian permissions and legitimate roles. Private coaching evidence should not automatically become public or visible to unrelated coaches, scouts or organizations.

11. Will players or coaches be publicly ranked by AI?

The objective is development, not permanent labeling. Metrics may support evaluation and progress tracking, but should be interpreted in context with human judgment.

12. How are coaches selected?

The application considers coaching competence, commitment to player development, openness to AI/evidence, pilot-player access, communication, digital/video readiness and potential contribution. Automated assessment supports human review; it is not the final decision.

13. What happens after I apply?

Invitation → Application → Initial assessment → Human review → Follow-up/verification where needed → Pilot selection → Onboarding → Initial AI-Augmented Coaching Program.

14. What is the longer-term vision?

SSOT may progress from AI Development Twins and Triadic Coaching to Smart Academies, Coaching Intelligence Networks and eventually regional, national and global Football Intelligence League programs. These are future stages, not today's commitment.

Ready after reading the FAQ? You can start the application now.Start 10-Minute Application →

v1.2 · COMPLETE MVP PROGRAM

18–24 Month Multi-Level AI-Augmented Human Coaching Program

The next step is to turn the seven-level model into one operating progression: every level must generate real human coaching decisions, longitudinal player outcomes, provenance, trust evidence and an explicit graduation decision before scale.

HORIZON18–24 months
ARCHITECTURE7 levels
CORE UNITTriadic episode
SCALE RULEEvidence-gated

PROGRAM PHASES

Build depth before geographic scale

Complete-MVP definition: L1–L3 operate with real users and longitudinal outcomes; L4 demonstrates cross-academy replication; L5 runs a real regional FIL. L6–L7 may begin as governed pilots, but their data, trust and promotion contracts must work end-to-end.
Recommended immediate focus: Months 0–6

Founding 100 → active coach/player pairs → 8–12 week Development Twins → measurable ACCEPT/MODIFY/REJECT episodes → Academy Pilot. This evidence base should precede serious MARL and FIL scaling.

HUMAN COACHINGAccept · Modify · RejectCapture judgment and rationale, not only AI output.
PLAYER DEVELOPMENTLongitudinal ΔRepeated evidence, transfer and retention.
NETWORK LEARNINGReplicate → PromoteLocal lessons become network knowledge only after validation.
TRUST & SAFETYHard boundaryIdentity, consent, safeguarding and authority never enter RL action space.
v1.3 · MULTI-LEVEL COACHING CONTROL TOWER

From Founding Coach Activity to Global FIL Readiness

One operational cockpit tracks coach activation, player-development evidence, triadic human–AI decisions, academy replication, FIL readiness and the next graduation action. Network scale advances only when evidence and human-governed gates are satisfied.

SIMULATED OPERATING DATA · MVP CONTROL LOGIC
ACTIVE FOUNDING COACHES42Target for next scale gate: 50+
ACTIVE DEVELOPMENT TWINS218Coach ↔ player longitudinal relationships
TRIADIC COACHING EPISODES1,486AI proposal + human decision + outcome
LONGITUDINAL EVIDENCE COMPLETE64%Target for green expansion: ≥70%

L1–L7 Network Readiness

Click a level to inspect the evidence contract, graduation gate and immediate action required.

Graduation Gate Monitor

These gates are intentionally stricter than registration growth. Weak evidence pauses scale.
Governance: identity, consent, safeguarding, authority and hard policy remain deterministic. RL/MARL may optimize bounded recommendations but cannot promote itself or expand permissions.

Triadic Coaching Evidence Ledger

Episode AI proposal Human decision Outcome Evidence

Next Unlock Queue

Control Tower prioritizes what the organization should do next—not merely what the model can technically do.

v1.4 · L1 OPERATING MANAGEMENT SYSTEM

L1 · Month 0–3: AI Development Twin

Run L1 as a 12-week evidence program, not a feature launch. The objective is to prove that SSOT can maintain a trusted player state, recommend bounded next actions, preserve human authority, measure real outcomes and improve the next recommendation.

PILOT PLAYERS20Start small enough for review
FOUNDING COACHES4≈5 players / coach
DURATION12 weeksBaseline → retention
MIN SESSIONS8 / playerTarget ≥160 episodes
PRIMARY GATEMeasurable ΔWith evidence + safety

12-Week Operating Cadence

Select a phase to inspect its deliverables and exit condition.

Player Development Twin · Canonical Record

Every recommendation must be reconstructable from the state that existed when it was made.
STATEAge band · position · goals · baseline · workload · recent evidence
PROPOSALDrill · difficulty · repetitions · expected signal · confidence
HUMAN GATECoach/guardian accept · modify · reject · reason
OUTCOMEMeasured delta · quality · transfer · retention · safety
Field Example Required?
Player goal Improve first-touch control YES
Baseline evidence 3 repeated clips + score distribution YES
AI recommendation Add moving receiver at bounded difficulty YES
Human decision MODIFY · reduce speed YES
Outcome Control +6%; latency −5% YES
Retention check 7–14 days later YES

L1 Graduation Dashboard

Illustrative pilot controls; thresholds should be frozen before the cohort begins.
Gate Target Demo Status
L1 → L2 DECISIONAMBER · Continue evidence collection

Do not graduate because engagement is high. Graduate only when repeated outcomes, evidence completeness, human-review quality and safety are jointly credible.

PRODUCT OWNERPlayer Development LoopOwn onboarding, Player Twin, session UX, recommendation display and re-test.
COACHING LEADHuman AuthorityDefine bounded interventions, reason codes, escalation and coach-review quality.
DATA / AI LEADEvidence ContractVersion observations, proposals, decisions, outcomes and model/policy identifiers.
SCIENCE LEADValidityPredefine constructs, repeated measures, retention and transfer tests.
TRUST / SAFETYConsent & SafeguardingGuardian permissions, data minimization, adult verification, revocation and incident handling.
CONTROL TOWERWeekly Gate ReviewTrack active pairs, missing evidence, anomalies, retention, safety and next actions.

START WITH YOUR ROLE

One SSOT. One Football Journey.

Begin as a player, coach or club — then connect the rest of the ecosystem when you need it.